QLG — Quick Live Graphics
Build lower thirds, scoreboards, timers, images and maps, then operate them from a separate control view.
Use it when: You need transparent output in an OBS Browser Source or a compatible vMix Web Browser input.
First-party browser tools for graphics, streaming, IP video, sync, audio, camera work and production planning.
Showing all tools.
Calculators and worksheets use entered assumptions. Check the result against measurements, device documentation and the real system.
No matching tools. Try a broader term.
The main entry points for live graphics, NDI planning, timecode and streaming setup.
Build lower thirds, scoreboards, timers, images and maps, then operate them from a separate control view.
Use it when: You need transparent output in an OBS Browser Source or a compatible vMix Web Browser input.
Estimate NDI stream load, link utilisation and a modelled processing path from visible planning assumptions.
Use it when: You are sizing an NDI network or checking whether a proposed link has enough headroom.
Add, subtract and compare SMPTE timecode, including drop-frame and cross-rate work.
Use it when: You need frame-based runtime math or a checked timecode offset.
Build a streaming test profile with bitrate, keyframe, network headroom and a relative encoder-workload estimate.
Use it when: You are preparing an OBS or vMix stream and want a repeatable starting point to test.
Build graphics, layouts, signal paths and clocks for the control room.
Draft SuperSource box layouts and reviewable position, scale and crop XML.
Use it when: You want to prepare a layout before validating it on the exact ATEM model and software version.
Compare practical signal paths across HDMI, SDI, NDI and SRT workflows.
Use it when: You need a sensible starting topology for a camera, laptop, local distribution or internet contribution job.
Show local time of day and a reload-safe target countdown on a clean production display.
Use it when: You need a device-local clock or countdown in a studio, gallery or multiviewer.
Plan media flows, transport latency and physical network capacity.
Estimate uncompressed active-image payload and per-fabric capacity for ST 2110-20 video flows.
Use it when: You are sketching link and fabric capacity before checking the complete engineered overhead and device profiles.
Model an RTT-based SRT latency starting point and the corresponding buffer capacity.
Use it when: You need an initial value to test against real jitter, loss and endpoint behavior.
Add documented optical losses and margin to check a proposed fiber link budget.
Use it when: You are planning or troubleshooting an optical run and have the actual optic and path values.
Check offsets, references and timing relationships without pretending to measure the chain.
Play a flash-and-blip reference, then convert an observed frame or millisecond offset into a correction direction.
Use it when: You can record or monitor the real programme output and need to work out which path needs delay.
Run a repeating flash-and-beep reference for subjective comparison through a real display, camera and microphone path.
Use it when: You need a simple reference pattern, not an automatic calibration instrument.
Visualize the difference between video timing alignment and timecode labels.
Use it when: You need to explain or check which synchronization problem a workflow is actually solving.
Work through buffer timing, Audio over IP prerequisites and basic browser audio checks.
Convert entered buffer stages and Dante receive latency into milliseconds and frame equivalents.
Use it when: You know the component values and need planning math before measuring the complete audio path.
Build a conditional review of EEE, QoS, multicast, IGMP, PTP, topology and redundancy prerequisites.
Use it when: You are preparing a switch or network review and want a checklist, not generated configuration commands.
Generate defined dBFS tones, routing checks, sweeps, noise and PCM WAV files, or inspect a real browser audio input.
Use it when: You need a known digital reference or browser-visible Peak, RMS, spectrum and stereo-correlation checks without claiming analogue calibration.
Calculate camera geometry, LED rasters and entered stage-latency contributions.
Estimate near and far focus limits, total depth of field and hyperfocal distance from entered camera values.
Use it when: You are comparing lens, aperture and focus-distance choices before checking the real camera and lens.
Convert an exact active image area and focal length into matching field-of-view values.
Use it when: You are matching a real camera mode to an Unreal Cine Camera starting point.
Convert LED wall dimensions and pixel pitch into an idealized raster, density, area and pixel count.
Use it when: You need early LED-volume sizing math before checking cabinet and processor constraints.
Add measured or documented tracking, render, processing and camera delays and convert the total into frame equivalents.
Use it when: You are recording known stage contributions; the worksheet does not measure or calibrate them.
Run common video, frame-rate and streaming calculations quickly.
Estimate video throughput and storage from resolution, frame rate, codec and the tool's visible assumptions.
Use it when: You are planning a stream or recording and need a comparable bitrate starting point.
Compare duration, frame count, timecode drift and audio pitch change when conforming between common frame rates.
Use it when: You need to check the numerical effect of a frame-rate conform before choosing the conversion workflow.
Add entered capture, encode, transport, decode and player-buffer stages into a glass-to-glass planning estimate.
Use it when: You want to compare RTMP, SRT, WebRTC or HLS workflow assumptions before measuring the real chain.
Public test builds whose important workflow or hardware behavior is still being verified. Browse all Beta Builds →
Test a local multi-camera RCP-style shading surface with model-specific Panasonic and Sony controls.
Use it when: You can test real AW-UE160, AW-UE100 or ILME-FR7 hardware and report browser/network behavior.
Test one local multi-camera PTZ surface using reviewed Panasonic and Sony command adapters.
Use it when: You can test camera movement, zoom, focus, presets and supported exposure controls on the local network.
Build Companion pages from supported module-backed systems and function blocks, then export a test configuration.
Use it when: You want to test a faster page-building workflow in an existing Companion setup.
Test the unfinished remote, vMix, CasparCG and private-network integration paths for Production Clock.
Use it when: You specifically want to test integration behavior; the stable local clock is a separate core tool.
Guides cover the underlying sync, networking, graphics, codec and virtual-production concepts.
Browse GuidesCool Tools is the separate, curated directory for software and resources not built by Broadcast.Tools.
Browse Cool Tools